Used to generate grass cache.
This process will help you to get rid of any performance or stability issues using the mod No Grass In Object installed at section 5.6.2 Grass by caching and pre generating all grass for you load order.
Click here to download Grass Generation MO2 Plugin v1 from nexusmods.com.
Click on Manual Download
When downloaded got to the folder where the file has been downloaded, extract the file Grass Generation MO2 Plugin v1-42161-1-1606136069.zip to a temporary location and copy the extracted file GrassPrecacher.py to your NOLVUS\MO2\plugins directory
Your NOLVUS\MO2\plugins directory should look like this
Double Click on the mod No Grass In Object and go the Text Files tab
Set UseGrassCache and ExtendGrassDistance to true
Set OnlyLoadFromCache to true
These two settings OverwriteGrassDistance and OverwriteGrassFadeRange will extend grass distance beyond vanilla skyrim values
Vanilla default values are 6000 and 3000
You can extend grass distance by increasing OverwriteGrassDistance, be sure OverwriteGrassFadeRange is set to at least the half of the first value
e.g OverwriteGrassDistance set to 10000 and OverwriteGrassFadeRange to 5000
The more you increase these values the more grass will be displayed in distance.
Of course, this has a price and your fps will decrease, so use these values carefully according to your hardware.
Restart MO2, click on the puzzle button and select Precache Grass
You will get this message, click on Yes
MO2 will launch the game and you will get the usual loading screen, let the plugin do its work (this will take 2 hours according to your hardware)
Your skyrim will be stopped several times and MO2 will restart the game to let it finish the process.
EPILEPSY WARNING!!! During the process you screen will flicker a lot, so be sure you don't watch the screen for too long if you are subject to Epilepsy
When done you will receive a message from MO2. Double click on Overwrite
You should get lot of *.cgid files
Close the window, right click on overwrite and select Create Mod...
Give the name Grass Cache, click on OK and drag and drop the mod above Output
Warning!!! If you change anything in your load order such as new landscape mod, or any values in the No Grass In Object mod settings you will have to restart this process.
If you need to regenerate the grass cache, delete the mod Grass Cache you generated and restart the process.
Only exceptions are OverwriteGrassDistance and OverwriteGrassFadeRange. These values can be changed without regenerating the grass cache.
Used to generate terrain LODs.
Click here to download the mod from forum.step-project.com.
Click on xLODGen beta 76
When downloaded got to the folder where the file has been downloaded, cut the file xLODGen.76.7z and copy it to your NOLVUS\TOOLS directory
Right click on the file xLODGen.76.7z, select 7-zip and Extract to xLODGen.76
Rename the folder xLODGen.76 to xLODGen and delete the archive file xLODGen.76.7z
On the right combo box select edit
Click on "+" Button and select Add from file...
Browse to NOLVUS\TOOLS\xLODGen\xLODGen and select xLODGENx64.exe
Fill informations as shown (don't forget to add -sse and -o in the arguments section ) and click on Apply.
Click here to download SSE Terrain Tamriel
When downloaded, install it as a regular mod in Mod Organizer 2
Give the name SSE LODGEN - Terrain Tamriel and click OK
Check the mod SSE LODGEN - Terrain Tamriel
Open LOOT and sort the plugins.
Select SSE LODGen from the right combobox and click on Run button (Always run it from Mod Organizer)
SSE LODGen is loading files
Right click on the list and select all
Uncheck Objects LOD, Trees LOD and check only Terrain LOD
Select informations as shown for LOD4
Select informations as shown for LOD8
Select informations as shown for LOD16
Select informations as shown for LOD32, then click Generate
SSE LODGen is processing, it can take some times (+/- 40 minutes).
When finished, you should see the message LOD generation complete, close the window.
Double click on overwrite and check if you have this result, then close the window
Right click on overwrite and select Create Mod...
Type SSE LODGen and click OK
After terrain lod generation, uncheck the mod SSE LODGEN - Terrain Tamriel
Terrain LODs are now installed
Warning!!!
Delete SSE LODGEN mod before regenerating terrain lods.
DynDOLOD is a set of simple tools based on xEdit/xLODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects and trees to Skyrim. By combining DynDOLOD with xLODGen users can create drastically enhanced static object LOD + tree LOD and the new, optional dynamic distant object LOD in a few simple steps.
Click here to download the mod from nexusmods.com.
Select DynDOLOD (the first main file) and click on manual download and slow download (if you are not a premium member).
When downloaded got to the folder where the file has been downloaded, cut the file DynDOLOD-32382-2-96-1621002196.7z and copy it to your NOLVUS\TOOLS directory
Right click on the file DynDOLOD-32382-2-96-1621002196.7z, select 7-zip and Extract to DynDOLOD-32382-2-96-1621002196
Rename the folder DynDOLOD-32382-2-96-1621002196 to DynDOLOD and delete the archive file DynDOLOD-32382-2-96-1621002196.7z
On the right combo box select edit
Click on "+" Button and select Add from file...
Browse to NOLVUS\TOOLS\DynDOLOD\DynDOLOD and select TexGenx64.exe
Fill informations as shown (don't forget to add -sse in the arguments section ) and click on Apply.
Click on "+" Button and select Add from file...
Browse to NOLVUS\TOOLS\DynDOLOD\DynDOLOD and select DynDOLODx64.exe
Fill informations as shown (don't forget to add -sse in the arguments section ) and click on Apply.
Select DynDOLOD - TextGen from the right combobox and click on Run button (Always run it from Mod Organizer)
DynDOLOD is loading files...
Select informations as shown and click on Start
DynDOLDO is processing, this can take some times (+/- 20 minutes), when finished you should see this result then click on Exit
Go to NOLVUS\TOOLS\DynDOLOD\DynDOLOD\TexGen_Output, right click on the generated textures directory, select 7-zip and Add to textures.7z
The archive is now created, you can delete the textures folder.
In Mod Organizer 2 click on add mod button
Browse to NOLVUS\TOOLS\DynDOLOD\DynDOLOD\TexGen_Output\textures.7z and select OK
Fill informations as shown and click on OK
Textures are now installed
Go to the directory NOLVUS\TOOLS\DynDOLOD\DynDOLOD\Edit Scripts\DynDOLOD and open the file DynDOLOD_SSE.ini with a text editor of your choice
Make sure the value TreeLOD is set to 0
Make sure these values are setup correctly in the file
Save the file
Select DynDOLOD from the right combobox and click on Run button (Always run it from Mod Organizer)
DynDOLOD is loading files
Click on OK
Right click on the list and select all
Click on High button
When rules are loaded, right click on tree and select edit
Select informations as shown and click OK
Select options as shown and click OK
DynDOLOD is processing, it can take some times (20 to 40 minutes).
When finished, you should see the message DynDOLOD Worlds completed successfully, click on Save & Exit
Go to NOLVUS\TOOLS\DynDOLOD\DynDOLOD\DynDOLOD_Output, select all folders and files, right click then select 7-zip and Add to archive
Name the archive DynDOLOD_Output.7z and select none as compression level then click OK.
The archive is now created, you can delete everything except the archive file
In Mod Organizer 2 click on add mod button
Browse to NOLVUS\TOOLS\DynDOLOD\DynDOLOD\DynDOLOD_Output\DynDOLOD_Output.7z and select OK
Fill informations as shown and click on OK
LODS are now installed
If the flow direction of the water (from LODs) is not the same as the active cells, please do the following :
Select SSEEdit from the right combobox and click on Run button (Always run it from Mod Organizer)
Select only DynDOLOD.esp and click OK.
Select the Unofficial patch and click OK.
Expand DynDOLOD.esp, select Worldspace and click on Tamriel.
On the right panel, right click and select Hide no conflict and empty rows.
Double click the record as shown.
Click Yes.
Select DefaultWater_LOD.
Close SSE Edit and save DynDOLOD.esp.
Warning!!!
Delete the 2 created mods DynDOLOD - Textures and DynDOLOD - Output each time you REGENERATE LODS.
You will also have to fix the Water Lods flow manually after each generations of DynDOLOD.
Used to generate terrain LODs occlusion.
Select SSE LODGen from the right combobox and click on Run button (Always run it from Mod Organizer)
SSE LODGen is loading files
Right click on the list and select all
Check only Occlusion, select options as shown and click on Generate
SSE LODGen is processing, it can take some times (+/- 25 minutes).
When finished, you should see the message LOD generation complete, close the window.
Right click on overwrite and select Create Mod...
Type SSE LODGEN - OCCLUSION, click OK and activate the mod.
Warning!!!
Delete SSE LODGEN - OCCLUSION each time you REGENERATE LODS.
Select LOOT from the right combobox and click on Run button (Always run it from Mod Organizer)
Click on the sort button
You will get this screen
Click on Apply
Your mods plugins are now ordered correctly.
Select SKSE and click on Run
In the game main menu load your last saved game.
Start to test if all the mods have been installed correctly.
Make a save game and exit the game.
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